Something that's been bothering me for a while now: why is Eskimo a tier below the Elite Akizuki DDs? Is the latter's 8 second +25% FP buff really that much better than just having 19% more FP all the time plus an extra barrage every 30 seconds, or is there something else that I'm missing?
I would say what your not taking into account is that so long as there are planes on the way the Akizuki class dds FP skills 8 second timer is constantly being reset so effectively it’s a permanent +25% FP boost. They also have a 35% extra efficiency in their AA gun slot which allows them to not only effectively sustain their boosts but also to provide better AA support than Eskimo. In addition to that their all out assault barrages fire off with fewer shots (10 vs 16). As a final note, Eskimo needs support or special gear to get the 19% more FP all the time where as the Akizukis have it built in as part of the skill. That grants them greater flexibility as individuals. Could you clarify where that 19% is coming from?
The 19% is roughly how much more base FP stat Eskimo has over both Yoizuki and Harutsuki at level 125. (89 vs 75. It actually is more like 18.6667%). You are right that the Aerial Support skill is easier to keep up than it looks, but I wasn't sure if Eskimo's second barrage from Lemme At 'Em made up the difference.
Every 30 seconds isn’t great especially when she wants to be in a mobbing fleet and a good mobbing fleet is wrapping things up only a little after if not before the 30 second mark
The Akizuki Class is very Bulky for DDs at 2,500 HP, and the Akizuki's AoA has a 3% Burn Chance...and 16 Chances [Bullets] if everything hits. The Double Chance of an AoA also helps.
That makes sense; even with her heal Eskimo only has 1868 HP (not counting any extra from Auxilary gear). The differences between their AoAs were also something I didn't account for.
FdG can always work off flag as the only thing that would be off centre were the big HE shells from her proximity barrage, which are a rather small part of her dps. Also on stages that matter like w14, they will always hit something anyway.
Are there any plans to bump up Lila Decyrus a few tiers? T5 is a *huge* understatement. I've seen her outperform Kala Ideas almost consistently as well as several other, higher tiered CAs, such as Haguro and Yume Minami.
She is without a doubt one of the strongest purple CAs we have currently.
When’s she’s performing that way, is she doing so in a full ryza fleet? One of the things that was noted at the time of her placement was that she was being graded based on her solo performance. She’s very good with her augment and the ryza auxs, even more so when she’s with her event cast. but when she’s missing them she’s a member of the torpedo focused CA gang which is a notoriously iffy design and her skill set is handicapped.
That's a valid concern, but i've found her performance to be very solid even without her collab mates.
Just now i did a quick run of 12-4 and placed her with Drake. For the first 5 mob fights, her output was roughly 80% of Drake's output and for the final out-of-ammo fight, she even *outperformed* Drake.
I suppose there's something with her kit that looked not so great in theory, but actually slaps in practice.
Your argument already falls flat on its face on account of *multiple* collab ships being T0. I don't see how that's even relevant here. It's her performance that matters, not the fact that she will never return.
There are? *Checking*
Huh, there is.
Well, I retract that comment as I thought that would be the reason why she is that low when she is equal to Portland when I used her.
Then go to discord and make your point to the people that edit this thing, maybe you convince them.
If only FdG didn't get a gutted version of her proxy barrage for her on-fire barrage.
The FS3 skill helps only if you're playing on a world with heavy flagship pressure - World 14, for example - so she gains both firepower and damage reduction in an effective amount, not just one of them or neither. In bossing she is still very much weaker than all the other shinier BBs. And the aux gun buffs make her lean even harder on the W14 mobbing side.
FS5 is basically 90% getting that final 5 luck points, the spread out barrage is weak. I've only really tested her on the EX boss of the raid as of now, and her damage barely improved.
As for the others...pretty much all expected. Yat Sen will probably need a DDG (or two) and Harbin to be at that tier, as without any one of them the vanguard will still have pretty bad damage, I am assuming.
fred sim was quite trash considering that she still needs something to hit her or get close to her to deal meaningful damage
before anyone starts down voting the h\*\*\* out of me
freds sim realistically add maybe 2% damage if that. the on fire barrage in clear will kill the enemys on screen preventing the vastly more powerful take damage/fire secondary gun barrage from going off, resulting in a lower over all damage done and on boss assuming that the boss is accaly activating the take damage/ fire secondary gun barrage its a small incress.
and heaven forbid that we have a boss like we do with this event where they dont hit the back line or have something get close enough to activate her barrage making her do significantly less damage and become weaker than an bad sr bb
I have to say that i have to agree with you about fdg fs. Her dmg barely improve at all and sometimes even vanguard outdmg fdg quite a bit despite i give her a full set of +13 gear ( +13 457 and blck whte shell and +13 champagne gun hfcr whte shell) im not even taken into account that my fdg is oathed and my vanguard isn't oathed. In conclusion her fs only improve her capability in mobbing and improve almost none in bossing.
I’ve been using FdG to experiment with W13, and I’ve found that in both mobbing and bossing she has seen a fair improvement. Not having the barrage be tied completely to an arbitrary trigger condition even if it is weaker allows for much faster clearing of mobs in mobbing but also in bossing. It makes the skill RELIABLE. Where as before you got nothing if the boss never closed the distance and focused the vanguard, now you are guaranteed to get the barrage off and to sweep the screen. That damage done is now always going to belong to FdG. On top of that, the triggerable barrage is independent of the on salvo barrage. They don’t actively prevent each other from triggering and odds are if your main fleet is going to take damage then it probably wasn’t going to come from mobs. In short, more often than not you get both.
Then you can factor in that now there is 0 need for FdG to take damage to be at the top of her tanking and FP game. You ALWAYS do more damage rather than just at the beginning of a battle and you ALWAYS take less rather than just at the end. The damage reduction means more hits can be taken to trigger the standard barrage and there’s more time to get off salvo barrages. And the salvo component is always at its best.
To compare, I tend to run FdG with UvH. While in the past UvH had the edge because of her more frequent salvos (off flag ofc), FdG now tends to finish ahead on damage. Even when doing the Meta boss fights the extra damage from keeping killable elements at bay goes a long way and the main fleet always gets hit to some degree.
I don't know what game your play because from all my tests even smacking the helmet around shows no significant improvement in damage and still gets beaten out by hilde
Also you could have used a sydlitz and protected her fp buff
I have used Seydlitz, in fact she’s paired with my UR IB BBs for op si. though I’ve been meaning to change that fleet composition. From my experience she’s actually a detriment because her skill kills her too fast and deprives the fleet of a major damage dealer. She does work really well with Odin though because Odins positioning prevents the flag ship from taking so much damage that Seydlitz effectively kills herself in the process of damage mitigation. I’ve found brunhildes accuracy buff to far more worth while. Even with the advanced firing table, accuracy from FdG can be inconsistent at times and prevent her from reaching her full potential.
Also if your Brunhilde is outperforming your FdG I’m left wondering what your gear load outs are for each of them. Brunhilde is good, but from my experience doesn’t even come close to the output from the UR IB BBs. Are you fighting Light armor bosses with Brunhildes ideal anti light armor loadout and with FdG fully geared for heavy armor bossing, maybe even using the Musashi/Yamato gun? That’s one of the few situations I can think of where that could happen where otherwise good gear is in use. If you want I can share my builds for the sake of comparison.
Hilde has the Fred gun and fed has the mk6 bb gun because I wasn't around for NJ gun everything else is identical with bell gun stagg and double shell.
Ive also see sydlitz pull the same thing on Fred against heavy with everyone using the gold pr ap bb gun. And it happens even more now that Fred has full damage reduction at the start.
Also if your sydlitz is dieing your doing something terribly wrong because she's quite hard to kill what you abuse the crap out of other sources of damage reduction
My Hilde has a +10 loadout of the Fred gun, triple 155 Kai, hayzemyer, white shell and a HPFCR. My FdG has a +13 Monarch gun, and then a +10 loadout of the Nep gun, STAAG, AFCT, and Black shell. +13 everything would certainly make a difference, and giving Hilde a STAAG would even the playing field a bit. I too was not around for the NJ event so no rainbow HE gun.
Considering your not running your FdG with a gear to reduce the first reload Im not surprised that it’s possible for Sydlitz to get ahead on occasion, but I am surprised that what I’m guessing is the Champy gun is offering worse results for FdG than Sydlitz. I’m not sure how FdGs damage reduction comes into play with lowering her personal damage output, it’s a reduction to FdGs damage taken not damage done and with the skill improvement that value is static as is her best FP boost.
The answer to the Seydlitz issue is that I run an all IB back line. She takes 60% of all IB main fleet damage and when she’s with the two IB URs with a fuck ton of HP that 60% represents a huge amount of damage. In a bossing environment where the back line is getting hit frequently that’s particularly problematic even with the 20% reduction. That’s to say nothing of the damage she’s taking personally which she gets no reduction to until she’s died the first time. Once she dies the first time she doesn’t have a lot of HP left even with her zombie skill because she has fairly weak HP to begin with. Add in her damage reduction takes a significant hit and she blows through that HP even faster.
Feds damage reduction is 20%.
Sydlitz (assuming she comes after all damage calculations) will take that 60% of that and reduce it further by 20%.
So 1000 damage is reduced to 800 then sydlitz takes 480 of that and turns it into 348.
So the total damage taken between the two ships is 668 which is a 33.2% damage reduction . Heaven forbid you use zeppelin who would get counted for both Fred and sydlitz further increasing the damage reduction
Just zeppelin (15% reduction) whit sydlitz alone ends up being:
Target takes 1000 damage it's reduced to 850 sydlitz takes 510 then between her and zeppelin (35%total) reduces it down to 331. And total damage taken is 671.
A 33% reduction in damage.
So using both for fred 1000 damage reduced to 650 sydlitz takes 390 and then it's reduced to 254. Total damage becomes 514 and a damage reduction of 48.6%.
Another thing for sydlitz personal damage taken she gets more self damage reduction as she takes damage up to 20% with an additional 5% after zombie
*****I'm doing this In blocks******
My sydlitz example I'm using this gun https://azurlane.koumakan.jp/wiki/Triple_406mm_(Mle_1938_Prototype)#Type_0-0
Mostly because I want an even as possible playing field for testing.
As for the reason why I'm not using the fire control table is because I'm trying to be as far as possible in my testing and using something that I can use on one ship at a time is pretty in fair.
Now about hilde I'm using the best possible guns for both ships to maximize there damage potential while not giving one or the other an unfair advantage.
Hilda loves the Fred gun and fred wants the highest damage gun possible for the fight to maximize her damage and giving them a gun that activity makes them worse doesn't help do accurate testing.
****That's the end of my wall of text*****
146k wtf. Can i ask which gear u r using.i know the fs for fdg is weak af but not that weak. Even my vanguard always do at least 260k in a meta fight. How can fdg do that low?
Let me guess your frontline die too early for fdg to make it to the 2nd or 3rd salvo or your gear are just too weak for fdg to do more. With decent gear and good frontrow fdg should do more
is my vangard dieing early yes but its at the 10-15 second mark and im using full ib fleet meaning no Helena proc because im testing ship damage and not who's damage lines up with helena best.
as for gear
fred
[https://cdn.discordapp.com/attachments/618967836311814165/1067368343947972638/Screenshot\_2023.01.24\_02.58.02.443.png](https://cdn.discordapp.com/attachments/618967836311814165/1067368343947972638/Screenshot_2023.01.24_02.58.02.443.png)
sydlitz
[https://cdn.discordapp.com/attachments/618967836311814165/1067368344342253568/Screenshot\_2023.01.24\_02.59.05.576.png](https://cdn.discordapp.com/attachments/618967836311814165/1067368344342253568/Screenshot_2023.01.24_02.59.05.576.png)
is the gear the best possible no but is it fair yes (the +11 shells really don't make much of a diffrence)
Well i think u should change white or blck shell to hfcr but i do agree 100% with u that her fate sim is quite trash. The 20% fp and dmg reduction buff is good sure but what she need is crit dmg and crit chance buff. Also the on fire barrage is weak af, its the same as the defensive barrage but without 4 HE shells (meaning its just a weak screen cleaning barrage that barely do anything in a boss fight).
I’d say no, the pool of TEX ships is already so small for a given hull type that further subdivisions are pointless. They only make for more work for those doing the ranking and wouldn’t add any truly meaningful information.
If we ever find ourselves in the situation where tEX ships have a significant power disparity among themselves, we would move the weaker stuff down to t0 instead (and push stuff in t0 down to t1 etc, reshuffling all the other tiers as well)
Nah. For example Azuma is definitely the worst ship in the cruiser TEX but she’s still closer to the best ships in her own tier than the best ships in the tier below.
Glad that Kubyshev and Theseus are actually good, it would suck big time if they pulled a Charybdis
TBH, charybdis isn't as horrendous as people think: she's generally more usable in PVE than Belfast, who's t3 for some reason.
Belfast is T3 because she is pretty beefy for a non PR CL
So Yat Sen got really huge uplevel indeed  Love both Kuybyshev and Theseus being on top too
Thanks for the work and Happy Lunar New Year
Given how expensive Augments are, I would recommend a Tag for Augment Dependent Tiering.
No improvement for Triomphant with her augment ? Sad..
No descriptions for pr5 yet 
Something that's been bothering me for a while now: why is Eskimo a tier below the Elite Akizuki DDs? Is the latter's 8 second +25% FP buff really that much better than just having 19% more FP all the time plus an extra barrage every 30 seconds, or is there something else that I'm missing?
I would say what your not taking into account is that so long as there are planes on the way the Akizuki class dds FP skills 8 second timer is constantly being reset so effectively it’s a permanent +25% FP boost. They also have a 35% extra efficiency in their AA gun slot which allows them to not only effectively sustain their boosts but also to provide better AA support than Eskimo. In addition to that their all out assault barrages fire off with fewer shots (10 vs 16). As a final note, Eskimo needs support or special gear to get the 19% more FP all the time where as the Akizukis have it built in as part of the skill. That grants them greater flexibility as individuals. Could you clarify where that 19% is coming from?
The 19% is roughly how much more base FP stat Eskimo has over both Yoizuki and Harutsuki at level 125. (89 vs 75. It actually is more like 18.6667%). You are right that the Aerial Support skill is easier to keep up than it looks, but I wasn't sure if Eskimo's second barrage from Lemme At 'Em made up the difference.
Every 30 seconds isn’t great especially when she wants to be in a mobbing fleet and a good mobbing fleet is wrapping things up only a little after if not before the 30 second mark
The Akizuki Class is very Bulky for DDs at 2,500 HP, and the Akizuki's AoA has a 3% Burn Chance...and 16 Chances [Bullets] if everything hits. The Double Chance of an AoA also helps.
That makes sense; even with her heal Eskimo only has 1868 HP (not counting any extra from Auxilary gear). The differences between their AoAs were also something I didn't account for.
Wait so FdG can work off flag now?
Part of her fate sim centers her barrages so she doesn’t need to be in the flagship position.
The final fate sim at rank 5 for her changes her barrage so that it always fires from the Flagship position.
Yep, but she still works really well on flag. That’s the case now more than ever with her 20% damage reduction permanently in effect.
FdG can always work off flag as the only thing that would be off centre were the big HE shells from her proximity barrage, which are a rather small part of her dps. Also on stages that matter like w14, they will always hit something anyway.
Poor Hwah Jah, she deserved better. Her design is wonderful.
Are there any plans to bump up Lila Decyrus a few tiers? T5 is a *huge* understatement. I've seen her outperform Kala Ideas almost consistently as well as several other, higher tiered CAs, such as Haguro and Yume Minami. She is without a doubt one of the strongest purple CAs we have currently.
When’s she’s performing that way, is she doing so in a full ryza fleet? One of the things that was noted at the time of her placement was that she was being graded based on her solo performance. She’s very good with her augment and the ryza auxs, even more so when she’s with her event cast. but when she’s missing them she’s a member of the torpedo focused CA gang which is a notoriously iffy design and her skill set is handicapped.
That's a valid concern, but i've found her performance to be very solid even without her collab mates. Just now i did a quick run of 12-4 and placed her with Drake. For the first 5 mob fights, her output was roughly 80% of Drake's output and for the final out-of-ammo fight, she even *outperformed* Drake. I suppose there's something with her kit that looked not so great in theory, but actually slaps in practice.
She is collab limited tho, I can see her in T4 but anything higher should have the need of not being limited to collab.
Your argument already falls flat on its face on account of *multiple* collab ships being T0. I don't see how that's even relevant here. It's her performance that matters, not the fact that she will never return.
There are? *Checking* Huh, there is. Well, I retract that comment as I thought that would be the reason why she is that low when she is equal to Portland when I used her. Then go to discord and make your point to the people that edit this thing, maybe you convince them.
FDG's description still mentions that she prefers flagship.
Yea, we have been pretty slow to update descriptions, but I’ll mention it nonetheless.
If only FdG didn't get a gutted version of her proxy barrage for her on-fire barrage. The FS3 skill helps only if you're playing on a world with heavy flagship pressure - World 14, for example - so she gains both firepower and damage reduction in an effective amount, not just one of them or neither. In bossing she is still very much weaker than all the other shinier BBs. And the aux gun buffs make her lean even harder on the W14 mobbing side. FS5 is basically 90% getting that final 5 luck points, the spread out barrage is weak. I've only really tested her on the EX boss of the raid as of now, and her damage barely improved. As for the others...pretty much all expected. Yat Sen will probably need a DDG (or two) and Harbin to be at that tier, as without any one of them the vanguard will still have pretty bad damage, I am assuming.
dosnt help that this event boss dose dosnt have anything to active freds barrage
fred sim was quite trash considering that she still needs something to hit her or get close to her to deal meaningful damage before anyone starts down voting the h\*\*\* out of me freds sim realistically add maybe 2% damage if that. the on fire barrage in clear will kill the enemys on screen preventing the vastly more powerful take damage/fire secondary gun barrage from going off, resulting in a lower over all damage done and on boss assuming that the boss is accaly activating the take damage/ fire secondary gun barrage its a small incress. and heaven forbid that we have a boss like we do with this event where they dont hit the back line or have something get close enough to activate her barrage making her do significantly less damage and become weaker than an bad sr bb
FdG is still quite good even after all this time. I think the Fate Sim is fine.
I have to say that i have to agree with you about fdg fs. Her dmg barely improve at all and sometimes even vanguard outdmg fdg quite a bit despite i give her a full set of +13 gear ( +13 457 and blck whte shell and +13 champagne gun hfcr whte shell) im not even taken into account that my fdg is oathed and my vanguard isn't oathed. In conclusion her fs only improve her capability in mobbing and improve almost none in bossing.
I’ve been using FdG to experiment with W13, and I’ve found that in both mobbing and bossing she has seen a fair improvement. Not having the barrage be tied completely to an arbitrary trigger condition even if it is weaker allows for much faster clearing of mobs in mobbing but also in bossing. It makes the skill RELIABLE. Where as before you got nothing if the boss never closed the distance and focused the vanguard, now you are guaranteed to get the barrage off and to sweep the screen. That damage done is now always going to belong to FdG. On top of that, the triggerable barrage is independent of the on salvo barrage. They don’t actively prevent each other from triggering and odds are if your main fleet is going to take damage then it probably wasn’t going to come from mobs. In short, more often than not you get both. Then you can factor in that now there is 0 need for FdG to take damage to be at the top of her tanking and FP game. You ALWAYS do more damage rather than just at the beginning of a battle and you ALWAYS take less rather than just at the end. The damage reduction means more hits can be taken to trigger the standard barrage and there’s more time to get off salvo barrages. And the salvo component is always at its best. To compare, I tend to run FdG with UvH. While in the past UvH had the edge because of her more frequent salvos (off flag ofc), FdG now tends to finish ahead on damage. Even when doing the Meta boss fights the extra damage from keeping killable elements at bay goes a long way and the main fleet always gets hit to some degree.
I don't know what game your play because from all my tests even smacking the helmet around shows no significant improvement in damage and still gets beaten out by hilde Also you could have used a sydlitz and protected her fp buff
I have used Seydlitz, in fact she’s paired with my UR IB BBs for op si. though I’ve been meaning to change that fleet composition. From my experience she’s actually a detriment because her skill kills her too fast and deprives the fleet of a major damage dealer. She does work really well with Odin though because Odins positioning prevents the flag ship from taking so much damage that Seydlitz effectively kills herself in the process of damage mitigation. I’ve found brunhildes accuracy buff to far more worth while. Even with the advanced firing table, accuracy from FdG can be inconsistent at times and prevent her from reaching her full potential. Also if your Brunhilde is outperforming your FdG I’m left wondering what your gear load outs are for each of them. Brunhilde is good, but from my experience doesn’t even come close to the output from the UR IB BBs. Are you fighting Light armor bosses with Brunhildes ideal anti light armor loadout and with FdG fully geared for heavy armor bossing, maybe even using the Musashi/Yamato gun? That’s one of the few situations I can think of where that could happen where otherwise good gear is in use. If you want I can share my builds for the sake of comparison.
Hilde has the Fred gun and fed has the mk6 bb gun because I wasn't around for NJ gun everything else is identical with bell gun stagg and double shell. Ive also see sydlitz pull the same thing on Fred against heavy with everyone using the gold pr ap bb gun. And it happens even more now that Fred has full damage reduction at the start. Also if your sydlitz is dieing your doing something terribly wrong because she's quite hard to kill what you abuse the crap out of other sources of damage reduction
My Hilde has a +10 loadout of the Fred gun, triple 155 Kai, hayzemyer, white shell and a HPFCR. My FdG has a +13 Monarch gun, and then a +10 loadout of the Nep gun, STAAG, AFCT, and Black shell. +13 everything would certainly make a difference, and giving Hilde a STAAG would even the playing field a bit. I too was not around for the NJ event so no rainbow HE gun. Considering your not running your FdG with a gear to reduce the first reload Im not surprised that it’s possible for Sydlitz to get ahead on occasion, but I am surprised that what I’m guessing is the Champy gun is offering worse results for FdG than Sydlitz. I’m not sure how FdGs damage reduction comes into play with lowering her personal damage output, it’s a reduction to FdGs damage taken not damage done and with the skill improvement that value is static as is her best FP boost. The answer to the Seydlitz issue is that I run an all IB back line. She takes 60% of all IB main fleet damage and when she’s with the two IB URs with a fuck ton of HP that 60% represents a huge amount of damage. In a bossing environment where the back line is getting hit frequently that’s particularly problematic even with the 20% reduction. That’s to say nothing of the damage she’s taking personally which she gets no reduction to until she’s died the first time. Once she dies the first time she doesn’t have a lot of HP left even with her zombie skill because she has fairly weak HP to begin with. Add in her damage reduction takes a significant hit and she blows through that HP even faster.
Feds damage reduction is 20%. Sydlitz (assuming she comes after all damage calculations) will take that 60% of that and reduce it further by 20%. So 1000 damage is reduced to 800 then sydlitz takes 480 of that and turns it into 348. So the total damage taken between the two ships is 668 which is a 33.2% damage reduction . Heaven forbid you use zeppelin who would get counted for both Fred and sydlitz further increasing the damage reduction Just zeppelin (15% reduction) whit sydlitz alone ends up being: Target takes 1000 damage it's reduced to 850 sydlitz takes 510 then between her and zeppelin (35%total) reduces it down to 331. And total damage taken is 671. A 33% reduction in damage. So using both for fred 1000 damage reduced to 650 sydlitz takes 390 and then it's reduced to 254. Total damage becomes 514 and a damage reduction of 48.6%. Another thing for sydlitz personal damage taken she gets more self damage reduction as she takes damage up to 20% with an additional 5% after zombie *****I'm doing this In blocks****** My sydlitz example I'm using this gun https://azurlane.koumakan.jp/wiki/Triple_406mm_(Mle_1938_Prototype)#Type_0-0 Mostly because I want an even as possible playing field for testing. As for the reason why I'm not using the fire control table is because I'm trying to be as far as possible in my testing and using something that I can use on one ship at a time is pretty in fair. Now about hilde I'm using the best possible guns for both ships to maximize there damage potential while not giving one or the other an unfair advantage. Hilda loves the Fred gun and fred wants the highest damage gun possible for the fight to maximize her damage and giving them a gun that activity makes them worse doesn't help do accurate testing. ****That's the end of my wall of text*****
current meta fight https://cdn.discordapp.com/attachments/985631865220243507/1067361651038363698/Screenshot\_2023.01.24\_02.32.13.831.png
146k wtf. Can i ask which gear u r using.i know the fs for fdg is weak af but not that weak. Even my vanguard always do at least 260k in a meta fight. How can fdg do that low?
Let me guess your frontline die too early for fdg to make it to the 2nd or 3rd salvo or your gear are just too weak for fdg to do more. With decent gear and good frontrow fdg should do more
is my vangard dieing early yes but its at the 10-15 second mark and im using full ib fleet meaning no Helena proc because im testing ship damage and not who's damage lines up with helena best. as for gear fred [https://cdn.discordapp.com/attachments/618967836311814165/1067368343947972638/Screenshot\_2023.01.24\_02.58.02.443.png](https://cdn.discordapp.com/attachments/618967836311814165/1067368343947972638/Screenshot_2023.01.24_02.58.02.443.png) sydlitz [https://cdn.discordapp.com/attachments/618967836311814165/1067368344342253568/Screenshot\_2023.01.24\_02.59.05.576.png](https://cdn.discordapp.com/attachments/618967836311814165/1067368344342253568/Screenshot_2023.01.24_02.59.05.576.png) is the gear the best possible no but is it fair yes (the +11 shells really don't make much of a diffrence)
Well i think u should change white or blck shell to hfcr but i do agree 100% with u that her fate sim is quite trash. The 20% fp and dmg reduction buff is good sure but what she need is crit dmg and crit chance buff. Also the on fire barrage is weak af, its the same as the defensive barrage but without 4 HE shells (meaning its just a weak screen cleaning barrage that barely do anything in a boss fight).
Should TEX be further split into two tiers? Surely some ships in TEX are definitively better than the others.
I’d say no, the pool of TEX ships is already so small for a given hull type that further subdivisions are pointless. They only make for more work for those doing the ranking and wouldn’t add any truly meaningful information.
If we ever find ourselves in the situation where tEX ships have a significant power disparity among themselves, we would move the weaker stuff down to t0 instead (and push stuff in t0 down to t1 etc, reshuffling all the other tiers as well)
Do we need a TEM (Tier: Easy Mode)?
TGJ: tier game jouranlist
Nah. For example Azuma is definitely the worst ship in the cruiser TEX but she’s still closer to the best ships in her own tier than the best ships in the tier below.
Yup, like with drake and kron being in the same tier as agir,
And Drake/Kron is already a step above Super Rare counterparts